
Manny stores everything in his cloak/jacket and you must either try everything on every interactive object or simply think in odd obscure ways. LucasArts had a lot on their hands with this game as it was the first 3D game they developed and the most sophisticated to date. It doesn’t help that the areas you explore are massive with dozens of hallways and rooms and you can easily miss something that needs picking up or completely bypass something that needs to be interacted with. The way objects are used is very illogical at times and you wonder how Schaffer thought gamers would think in these ways. The game’s object hunting obtuseness varies from minimal to I will never figure this out without a walkthrough. I can’t go too far into story details, but they’re quite entertaining enough to keep you pushing on.Īnd pushing on you will do. You wind up uncovering a plot of fraud, sabotage, subterfuge, and love. For some reason, Manny can’t get any good clients yet his co-worker Domino can. It takes four years for people to travel by foot to the Ninth Level if they don’t qualify for an express train ticket. A Mexican salesman of the dead who gets wrapped up in a huge film noir-style story trying to save a mysterious girl, get back at his evil overlord of a boss, and also an evil co-worker. A lot of his work is considered some of the best games ever made on PC, which I get, but they’re remembered for their story, atmosphere, and characters – not so much their gameplay. I don’t want to come out swinging with everyone thinking I hate Grim Fandango or all Schaffer-made games.

He may be a great story writer or character creator, but he’s not a great game designer.

Time Schaffer games are always hit or miss.
